![]() ![]() Thus at this point the only prupose of perk lvl up trainer maps (include pool, cube, erm mario room, and the normal perk lvl up trainer map) are just for lazy people or people strapped for time (i mean really really strapped for time that you cannot even afford 1 hour a day let alone 1 hour a week). Perk lvl trainer maps in KF1 were more useful than in KF2 b/c of the stupid mandatory objective requirements where in KF2 you can lvl up just by playing the game and killing zeds (not even you can pretty much just spam heals as medic too). You all just ♥♥♥♥♥♥♥ missed the entire point though Автор сообщения: (TF2SP) Hotwheelsit is when you needed to get both to lvl up when now it's a give or take on either or (damage or X objective and you don't need a certain requirement of X damage or X kills / X objective in order to lvl up to the next lvl).Įxample would be welding on support I think Sharpshooter can get away with the "do x headshot damage" in KF1 since the game was a much slower pace okay fineĮXCLUDING SHARPSHOOTER (because the fun police is here)Īll other perks you had to a certain amount of X objectivesĭamage and objective in KF1 in order to lvl up (even though sharp you can still dealt X damage you still would've had to have gotten X headshots regardless so if you got X damage you'd have to wait for the headshots objective to catch up). Lmao it is when you needed to get both to lvl up when now it's a give or take on either or (damage or X objective and you don't need a certain requirement of X damage or X kills / X objective in order to lvl up to the next lvl). Using perk weapons as demolitionist, berserker and firebug are a bs requirement. ![]() Healing people as medic is a bs requirement. 1st - Download Cheat Engine 7.2 < New Version Released on 1 November 2020 Link to Cheat Engine : Link 2nd - Download SuperPerkTrainingDeluxe-v7d Map just get it off google or any map that contains monsters stuck in an area/place. So getting headshots as sharpshooter is a bs requirement. Other than that, they're really cheap to use and don't help people get better at the game. Only way i'd see them being useful is if you wanted to grind prestiges and literally only had 1 hour a month to play. So in a way they were useful but no they're past their prime. Plus lvling up was made much easier with the addition of perk skills at every 5 lvls. In this video I wanted to voice my opinion on the perk training maps weve seen in Killing Floor 2. Now the requirements are optional and you don't need to kill 7.5 million stalkers or earn 1 billion damage points to lvl up. During gamepaly she will pause the game when she does so you can read and understand before continuing. The Trader will explain features of the game with pop-up texts and narration. It is a modified version of Survival Mode with only two waves and no Boss. Such ones were the kill X stalkers and X damage as a command, which in KF1 commando was pretty much what you'd get if you play as swat in KF2 in terms of damage and usefulness. The Training Floor is a short tutorial added to Killing Floor 2 with the Bulls-Eye update. To counter how easy it was to max out the player characters skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks, and 18 special perks. Some were easy while others, especially the zed specific or damage specific requirements, were lengthy and took too long. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. You vouldn't lvl up until you had the requirements met. While its everybodys own decision if the wanna 'cheat' to reach lvl 25 in all perks fast, it buggs me that I can barely find any HoE server with people who are playing a 'normal' map. I think the skins such as m16 vietnam and a few SMG's that have luminous open sights are the most useful - that's a skin that helps and doesn't just change the look.Автор сообщения: (TF2SP) HotwheelsThey're a necessary evil that is now more evil than necessary.īefore in KF1 they needed to be used because all perks had b.s. As you may realise, half of the HoE servers with people on them are on the map 'Super Perk Training'. Ultimately - I can't see myself and I don't look at teh weapon - I look down the sights and around me. They fit char's that wear the vosh uniforms (which I rarely play). ![]() It was really only the 9mm that I was looking for, and was happy to get it after so long, but I've probably used it twice, as I think my favourites are the swat and synthwave 9mm's. I'd like to get vosh for the new nailgun, as it appears to be a stock texture and has no skins to disguise it's plastic looking ugliness. I open and recycle them if it's an item I don't have (the last was the 9mm and recently got one for the paid weapons) - I heard there was a limit at 50ish crates (I noticed that 53 I wouldn't get any more, last year or so) - so I hoard tokens instead and wait for new weapons to see if I can get vosh skins / rae's precious, not skulls, dress. Originally posted by Mochan:What are you doing with Dosh Crates if you don't need trash skins?
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